• UXDE

    Virtual UX Design Courses

    Do you want to improve your UX design skills, but have limited time or budget? These one-day, hands-on live virtual courses focus on developing specific skills in a way that is practical, focused, and cost effective.

  • Classroom

    Practical Intro to UX Design

    Focuses on the practical essentials to learn what UX design is all about. Fundamental but not basic—you will learn practical, advanced skills by designing a simple mobile app. Targeted at developers.

  • 10 steps to mobile

    Great Mobile UX Design

    Learn the core principles for designing specifically for mobile devices and it differs from desktop design. Practical and hands on, all exercises involve designing a mobile travel app.

  • Goal

    Scenarios, Personas, Reviews

    One workshop that combines four critical UX design skills: Effective scenarios and personas, plus persuasive UX and effective design reviews. The connection: the very best design reviews are scenario based.

  • Emperor

    Lean-er UX Workshop

    A radical reinterpretation that achieves the goals of Lean UX, using tools and techniques your manager will actually let you use. Build the right product—quickly! Hands on exercises to design a mobile app.

  • TroubledUI

    Don’t Design Like a Programmer

    Focuses on making good design decisions quickly and confidently, while avoiding the poor design decisions developers tend to make. Targeted primarily at technical teams of developers and managers.

  • Beyond sketching

    Beyond Sketching Features

    Sketching is important, but we tend to focus on feature layout and mechanics. We can do much better by focusing on the human experience through conversations. A radical, fresh perspective on the design process.

 

With these one-day UX courses, you get the best UX design training with the flexibility and convenience of virtual training. The goal behind these courses is to significantly improve your UX design skills in a way that is simple, focused, cost effective, and optimized for a live virtual format. These courses are based on the best workshops Everett has delivered to major international UX conferences. The exercises are “hands on” and collaborative, so they work best when you take the course with one or two other team members.

Here are the virtual UX design course options (click for details):

  • A Practical Introduction to UX Design (one day, $599 per person)
    Focuses on the essentials you need to understand what UX design is all about. While targeted at software professionals (developers especially) who are new to design, the material fundamental but not basic. You will learn practical, advanced skills. All exercises involve designing a mobile consumer app.
  • Great Mobile UX Design (one day, $599 per person)
    Learn the core principles for designing specifically for mobile devices and how mobile design is different from desktop design—great mobile experiences are far more than just small desktop apps and sites. Specific topics include designing for touch and small form factors, responsive design essentials, what specifically makes a mobile app great, and mobile design guidelines and principles. All exercises involve designing a mobile travel app.
  • Scenarios+Personas/Persuasive UX+Effective Design Reviews (one day, $599 per person)
    One workshop that combines four critical UX design skills. The first half covers scenarios and personas, which are powerful tools that give you tremendous insight on how to make good design decisions.
    But to do your best work, you need to be persuasive so the second half focuses on how to persuade your team, managers, and clients, plus how to perform effective design reviews. The connection: the very best design reviews are scenario and persona based. Unique to this workshop is that you will supply your own project for the exercises.
  • Lean-er UX Workshop: Getting the Benefits of Lean, with Techniques Your Manager will Actually Let You Use (one day, $599 per person)
    Many UX teams struggle to do their best work in an increasingly agile world. Lean UX offers solutions, but they are radically different from what most UX teams are used to, with different processes, deliverables, roles and responsibilities, and unpredictable scheduling.
    The goal of lean UX is to develop products that our customers actually want, make better decisions while minimizing waste, and get teams to work more effectively. “Lean-er” UX strives to achieve these same goals, but using proven tools, techniques, and team roles—things your manager will actually let you do.
    This workshop is structured around the three goals of lean UX to build a simple mobile app. It assumes that you need to make the best decisions you can, but with little time and minimal user research. In the end, you will have a strong understanding of how to make better design decisions quickly and confidently—in less than ideal circumstances—and how to get your team onboard.
  • Don't Design Like a Programmer—Great UX Design for Developers in a Hurry (one day, $599 per person)
    Focuses on making good design decisions quickly and confidently, while avoiding the poor design decisions developers tend to make. (Hint: Focusing on feature lists and mechanical usability leads to poor decisions.) Targeted primarily at technical teams of developers and managers. All exercises involve designing a mobile retail app.
  • Beyond Sketching Features—UI Design as Natural, Intuitive Human Conversations (one day, $599 per person)
    While sketching is a great design tool, the focus tends to be on the physical placement of features and mechanical usability. While necessary and important, we can do better by focusing more on the human experience through conversations. This fresh perspective on the design process. Primarily for experienced designers who want to take their skills to the next level, but new designers will benefit as well. All exercises involve designing a mobile eCommerce app.

To register, see Course Dates for dates and times.

No need to wait—there’s a new class every week!

Don’t Design Like a ProgrammerMarch 21
9:00 am – 5 pm (GMT)
Register
A Practical Introduction to UX DesignMarch 23
9:00 am – 5 pm (IST)
Register
Beyond Sketching FeaturesMarch 30
9:00 am – 5 pm (EST)
Register
Lean-er UX WorkshopApril 6
9:00 am – 5 pm (PST)
Register
Scenarios+Personas/Persuasive UX+Effective Design ReviewsApril 13
9:00 am – 5 pm (IST)
Register
A Practical Introduction to UX DesignApril 20
9:00 am – 5 pm (GMT)
Register
Great Mobile UX DesignApril 27
9:00 am – 5 pm (IST)
Register

Prefer other dates or time zones? Contact us and we will try to accommodate.

A Practical Introduction to UX Design

Audience: Beginner

Focuses on the essentials you need to understand what UX design is all about. While targeted at software professionals (developers especially) who are new to design, the material is fundamental but not basic. You will learn practical, advanced skills. All afternoon exercises involve designing a mobile consumer app.

  • UI and UX design
  • Roles and responsibilities
  • Modern design thinking
  • Why is UX design so hard?
  • UX design process, plus agile and lean
  • Design principle summary
  • Intuitive UI
  • Our design challenge
  • Personas and scenarios
  • Brainstorming and iteration
  • Effective sketching and prototyping
  • Choosing controls
  • UI text
  • Visual design for non-designers
  • User research and using data
  • Usability testing
  • Design reviews and feedback

Great Mobile UX Design

Audience: Anyone new to mobile

Learn the core principles for designing specifically for mobile devices and how mobile design is different from desktop design—great mobile experiences are far more than just small desktop apps and sites. Specific topics include designing for touch and small form factors, responsive design essentials, what specifically makes a mobile app great, and mobile design guidelines and principles. All exercises involve designing a mobile travel app.

  • Making it mobile (instead of just really small)
  • Our design challenge
  • Mobile value propositions
  • Mobile capabilities and constraints
  • Mobile scenarios
  • Mobile personas
  • Designing for small screens
  • Designing for touch
  • Mobile content and navigation
  • Intuitive interactions
  • Intuitive task flows
  • Simple and focused
  • Mobile guidelines
  • Mobile evaluation techniques

Scenarios+Personas/Persuasive UX+Effective Design Reviews

Audience: Intermediate/Advanced

One workshop that combines four critical UX design skills. The first half covers scenarios and personas, which are powerful tools that give you tremendous insight on how to make good design decisions.
But to do your best work, you need to be persuasive so the second half focuses on how to persuade your team, managers, and clients, plus how to perform effective design reviews. The connection: the very best design reviews are scenario and persona based. Unique to this workshop is that you will supply your own project for the exercises.

  • Effective scenarios
  • What are scenarios and why are they important?
  • Effective scenarios
  • Common mistakes
  • Scenario makeovers
  • Scenario-based design
  • Effective personas
  • What are personas and why are they important?
  • Effective personas
  • Common mistakes
  • Persona makeovers
  • Adding persons to scenario-based design
  • Persuasive UX
  • What doesn’t work
  • Problems and insights
  • Persuasive UX solutions
  • Persuasive design exercises
  • Effective design reviews
  • Design review challenges
  • Design review solutions
  • Design review techniques
  • Hands-on design reviews

Lean-er UX Workshop—Getting the Benefits of Lean, with Techniques Your Manager will Actually Let You Use

Audience: Anyone new to lean UX

Many UX teams struggle to do their best work in an increasingly agile world. Lean UX offers solutions, but they are radically different from what most UX teams are used to, with different processes, deliverables, roles and responsibilities, and unpredictable scheduling.
The goal of lean UX is to develop products that our customers actually want, make better decisions while minimizing waste, and get teams to work more effectively. “Lean-er” UX strives to achieve these same goals, but using proven tools, techniques, and team roles—things your manager will actually let you do.
This workshop is structured around the three goals of lean UX to build a simple mobile app. It assumes that you need to make the best decisions you can, but with little time and minimal user research. In the end, you will have a strong understanding of how to make better design decisions quickly and confidently—in less than ideal circumstances—and how to get your team onboard.

Lean UX goals and problems

Introducing Lean-er UX

Lean-er value propositions

Lean-er hypotheses

Lean-er shared understanding

Lean-er personas

Lean-er scenarios

Lean-er experiments and metrics

Lean-er MVPs

Exploring through sketching

Designing through prototyping

Persuasive UX

Selling your design

Don’t Design Like a Programmer Workshop—Great UX Design for Developers in a Hurry

Audience: Beginner/Intermediate

Focuses on making good design decisions quickly and confidently, while avoiding the poor design decisions developers tend to make. (Hint: Focusing on feature lists and mechanical usability leads to poor decisions.) Targeted primarily at technical teams of developers and managers. All exercises involve designing a mobile retail app.

The problem: Don’t design like a programmer!

Intro to the approach and the workshop exercise

Design a mobile app in 10 steps

Step 1: Define the value proposition

Step 2: Define the personas

Step 3: Define the scenarios

Step 4: Make it a human conversation

Step 5: Effective sketching

Step 6: Make it mobile

Step 7: Design the app!

Step 8: Make it intuitive

Step 9: Make it simple

Step 10: Review your app, compare with the pros

Wrapup

Beyond Sketching Features—UI Design as Natural, Intuitive Human Conversations

Audience: Intermediate/Advanced

While sketching is a great design tool, the focus tends to be on the physical placement of features and mechanical usability. While necessary and important, we can do better by focusing more on the human experience through conversations. This fresh perspective on the design process. Primarily for experienced designers who want to take their skills to the next level, but new designers will benefit as well. All exercises involve designing a mobile eCommerce app.

Beyond sketching features

Define the personas

Define the scenarios

Choose navigation and commit models

Effective sketching

Layout and scannability

Design the scenarios!

Make it simple

Make it intuitive

Final review

A live virtual class on UX should have a great user experience itself, so here is our approach:

  • Keep it short, engaging, and hands-on In a virtual class, if you are bored, you are done! We value your time, so we spend just enough time to cover the subjects well without feeling rushed, and get right to the hands-on exercise. Most exercises have strict time limits to keep you on your toes.
  • Know your subject We present tools and techniques that we have 10+ years of experience using, plus 5+ years experience teaching. We know our stuff!
  • Say something insightful We know that you want to learn something insightful and practical so that you have a better understanding of the subject. The same old platitudes aren’t good enough.
  • Get to the point Without a doubt, the most common virtual training mistake is to go on and on about introductory material that nobody cares about. The last thing you want to hear is “before we get started…” Instead, we get right down to business.
  • Keep it practical Practical examples help keep things real. If you can’t use it or most likely won’t use it, we don’t present it. The impractical is boring!
  • Involve the participants Your participation is crucial for a successful, engaging class. Each class section has group discussions and at least one exercise. Everyone will have the opportunity to participate in fun, practical ways.
  • Make it fun! We will have some fun discussions and exercises. We want you to enjoy the experience and leave with a smile.

Where are “virtual onsite” classes offered?

These workshops are performed live over the internet using GotoWebinar. The class material and exercises are chosen expressly to work well in this format. Among the benefits of live virtual classes are that they are quick, cost effective, and delivered to your location. Why attend a UX conference when you can get the best material delivered directly to you?

What is the cost?

All one-day virtual classes are $599 per person. We offer the following group discounts:

  • $499 (for 2 – 5 participants)
  • $449 (for 6 or more participants)
  • $299 (for students or anyone “between jobs”—proof required)

Payment is required at registration. You may cancel without penalty two weeks before the class, and transfer your registration to a coworker. For 10 or more participants from a single team, consider hosting a Virtual Onsite UX Workshop instead.

Please note: There is a minimum enrollment of 8 participants per class. If the minimum enrollment hasn’t been achieved one week prior to the class, it may be rescheduled or canceled.

How long is the class?

All classes are roughly 7 hours. There is an hour break for lunch, plus morning and afternoon breaks for 15 minutes. While there is time reserved for Q&A at the end, there is a bonus hour after the class where you may ask followup questions. This is a great opportunity to learn how to apply the material to your project.

Who is the instructor?

All course material created and presented by Everett McKay.

How large are the workshops?

There is a maximum of 20 participants to allow everyone the opportunity to participate.

What materials are provided?

All participants receive an electronic copy of the course materials in pdf format for their personal use. All participants who complete the class will receive a certificate of completion.

For more information and availability, please contact training@uxdesignedge.com.

For more information, please contact info@uxdesignedge.com

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