Do you want to improve your UX design skills, but have limited time or budget? These one-day, hands-on live virtual courses focus on developing specific skills in a way that is practical, focused, and cost effective.
Focuses on the practical essentials to learn what UX design is all about. Fundamental but not basic—you will learn practical, advanced skills by designing a simple mobile app. Targeted at developers.
Learn the core principles for designing specifically for mobile devices and it differs from desktop design. Practical and hands on, all exercises involve designing a mobile travel app.
One workshop that combines four critical UX design skills: Effective scenarios and personas, plus persuasive UX and effective design reviews. The connection: the very best design reviews are scenario based.
A radical reinterpretation that achieves the goals of Lean UX, using tools and techniques your manager will actually let you use. Build the right product—quickly! Hands on exercises to design a mobile app.
Focuses on making good design decisions quickly and confidently, while avoiding the poor design decisions developers tend to make. Targeted primarily at technical teams of developers and managers.
Sketching is important, but we tend to focus on feature layout and mechanics. We can do much better by focusing on the human experience through conversations. A radical, fresh perspective on the design process.
With these one-day UX courses, you get the best UX design training with the flexibility and convenience of virtual training. The goal behind these courses is to significantly improve your UX design skills in a way that is simple, focused, cost effective, and optimized for a live virtual format. These courses are based on the best workshops Everett has delivered to major international UX conferences. The exercises are “hands on” and collaborative, so they work best when you take the course with one or two other team members.
Here are the virtual UX design course options (click for details):
To register, see Course Dates for dates and times.
No need to wait—there’s a new class every week!
|Don’t Design Like a Programmer||March 21|
9:00 am – 5 pm (GMT)
|A Practical Introduction to UX Design||March 23|
9:00 am – 5 pm (IST)
|Beyond Sketching Features||March 30|
9:00 am – 5 pm (EST)
|Lean-er UX Workshop||April 6|
9:00 am – 5 pm (PST)
|Scenarios+Personas/Persuasive UX+Effective Design Reviews||April 13|
9:00 am – 5 pm (IST)
|A Practical Introduction to UX Design||April 20|
9:00 am – 5 pm (GMT)
|Great Mobile UX Design||April 27|
9:00 am – 5 pm (IST)
Prefer other dates or time zones? Contact us and we will try to accommodate.
Focuses on the essentials you need to understand what UX design is all about. While targeted at software professionals (developers especially) who are new to design, the material is fundamental but not basic. You will learn practical, advanced skills. All afternoon exercises involve designing a mobile consumer app.
Learn the core principles for designing specifically for mobile devices and how mobile design is different from desktop design—great mobile experiences are far more than just small desktop apps and sites. Specific topics include designing for touch and small form factors, responsive design essentials, what specifically makes a mobile app great, and mobile design guidelines and principles. All exercises involve designing a mobile travel app.
One workshop that combines four critical UX design skills. The first half covers scenarios and personas, which are powerful tools that give you tremendous insight on how to make good design decisions.
But to do your best work, you need to be persuasive so the second half focuses on how to persuade your team, managers, and clients, plus how to perform effective design reviews. The connection: the very best design reviews are scenario and persona based. Unique to this workshop is that you will supply your own project for the exercises.
Many UX teams struggle to do their best work in an increasingly agile world. Lean UX offers solutions, but they are radically different from what most UX teams are used to, with different processes, deliverables, roles and responsibilities, and unpredictable scheduling.
The goal of lean UX is to develop products that our customers actually want, make better decisions while minimizing waste, and get teams to work more effectively. “Lean-er” UX strives to achieve these same goals, but using proven tools, techniques, and team roles—things your manager will actually let you do.
This workshop is structured around the three goals of lean UX to build a simple mobile app. It assumes that you need to make the best decisions you can, but with little time and minimal user research. In the end, you will have a strong understanding of how to make better design decisions quickly and confidently—in less than ideal circumstances—and how to get your team onboard.
Lean UX goals and problems
Introducing Lean-er UX
Lean-er value propositions
Lean-er shared understanding
Lean-er experiments and metrics
Exploring through sketching
Designing through prototyping
Selling your design
Focuses on making good design decisions quickly and confidently, while avoiding the poor design decisions developers tend to make. (Hint: Focusing on feature lists and mechanical usability leads to poor decisions.) Targeted primarily at technical teams of developers and managers. All exercises involve designing a mobile retail app.
The problem: Don’t design like a programmer!
Intro to the approach and the workshop exercise
Design a mobile app in 10 steps
Step 1: Define the value proposition
Step 2: Define the personas
Step 3: Define the scenarios
Step 4: Make it a human conversation
Step 5: Effective sketching
Step 6: Make it mobile
Step 7: Design the app!
Step 8: Make it intuitive
Step 9: Make it simple
Step 10: Review your app, compare with the pros
While sketching is a great design tool, the focus tends to be on the physical placement of features and mechanical usability. While necessary and important, we can do better by focusing more on the human experience through conversations. This fresh perspective on the design process. Primarily for experienced designers who want to take their skills to the next level, but new designers will benefit as well. All exercises involve designing a mobile eCommerce app.
Beyond sketching features
Define the personas
Define the scenarios
Choose navigation and commit models
Layout and scannability
Design the scenarios!
Make it simple
Make it intuitive
A live virtual class on UX should have a great user experience itself, so here is our approach:
These workshops are performed live over the internet using GotoWebinar. The class material and exercises are chosen expressly to work well in this format. Among the benefits of live virtual classes are that they are quick, cost effective, and delivered to your location. Why attend a UX conference when you can get the best material delivered directly to you?
All one-day virtual classes are $599 per person. We offer the following group discounts:
Payment is required at registration. You may cancel without penalty two weeks before the class, and transfer your registration to a coworker. For 10 or more participants from a single team, consider hosting a Virtual Onsite UX Workshop instead.
Please note: There is a minimum enrollment of 8 participants per class. If the minimum enrollment hasn’t been achieved one week prior to the class, it may be rescheduled or canceled.
All classes are roughly 7 hours. There is an hour break for lunch, plus morning and afternoon breaks for 15 minutes. While there is time reserved for Q&A at the end, there is a bonus hour after the class where you may ask followup questions. This is a great opportunity to learn how to apply the material to your project.
All course material created and presented by Everett McKay.
There is a maximum of 20 participants to allow everyone the opportunity to participate.
All participants receive an electronic copy of the course materials in pdf format for their personal use. All participants who complete the class will receive a certificate of completion.
For more information and availability, please contact firstname.lastname@example.org.