• Classroom

    UX Design Essentials for Mobile

    A fast paced, two- or three-day course—targeted specifically at teams new to mobile design—to give your team the essential, practical knowledge to design great mobile user experiences.

  • Mobile apps

    Make it mobile

    Great mobile apps take full advantage of the device to deliver the top mobile scenarios by focusing on doing “one thing” well.

  • user-centered

    User-centered design

    Learn a user-centered, mobile scenario-based design process to make good design decisions quickly and confidently.

  • Intuitive

    Make it intuitive

    Learn what “intuitive” really means, so that you can make your mobile experience easier to understand and use.

  • Simple

    Make it simple

    Great mobile experiences demand focus. Learn the secret to simplicity, to address the biggest challenge most inexperienced designers have.

  • Usability

    Evaluating design

    Learn how to evaluate a mobile UI, including usability testing where you plan, design, and perform a usability test to better understand how people really use your product.

  • Learn by doing

    Workshop

    Course includes a workshop where you can apply what you learned directly to your mobile app or site.

 

10 Steps to a Great Mobile UX

Prefer a one-day course?
Thinking about doing an iPhone, iPad, or Android app? Started one, but not sure how to design the UI? If so, this one-day one mobile design class is for you.

This two- or three-day course—targeted specifically at teams new to mobile design—will give your team the practical essentials to understand:

  • Why mobile user experience matters
  • How mobile design differs from desktop design
  • Designing for touch and small screens
  • Mobile design principles and guidelines
  • Using an efficient, user-centered design process
  • Making a design intuitive, simple, focused, and delightful
  • Designing tasks and screens
  • Design communication techniques: sketching and prototyping
  • Evaluating designs, giving and receiving effective feedback
  • Performing informal usability studies

Taking UX Design Essentials for Mobile will give your team the essential, practical knowledge it needs to create great mobile user experiences and make better design decisions quickly and confidently.

Three-day workshop
Two-day workshop
Four-day virtual workshop
Detailed course content

Three-day version

Day 1 (8:15 am – 5:00 pm)

Designing for mobile

  • Part 1: Why mobile user experience matters
  • Part 2: What not to do and mobile myths
  • Part 3: Making it mobile (instead of just really small)
  • Part 4: Mobile capabilities and constraints
  • Part 5: Designing for touch, gestures, and small screens

A user-centered design process

  • Part 6: Basic design process
  • Part 7: Mobile value propositions
  • Part 8: Mobile scenarios
  • Part 9: Mobile personas
  • Part 10: Branding

Day 2 (8:30 am – 5:00 pm)

Making designs intuitive

  • Part 11: UI is communication
  • Part 12: Make it intuitive
  • Part 13: Use the right control

Making designs simple, beautiful, and trustworthy

  • Part 14: Make it simple and focused
  • Part 15: Make it look great
  • Part 16: Designing for trust, confidence, and persuasion

Mobile guidelines

  • Part 17: Mobile web guidelines
  • Part 18: Native app guidelines
  • Part 19: Designing like Apple and Google

Communicating design

  • Part 20: Effective sketches and prototypes

Day 3 (8:30 am – 5:00 pm)

Putting it all together

  • Part 21: Mobile navigation patterns
  • Part 22: Mobile task flows
  • Part 23: Mobile content
  • Part 24: Screen design
  • Part 25: Scenario design challenge (2 hours)

Workshop exercise

  • Part 26: Scenario design challenge

Evaluating designs and usability

  • Part 27: How to evaluate a UI
  • Part 28: Informal usability studies
  • Part 29: Giving and receiving feedback
  • Course review and wrap up

Two-day version

Day 1 (8:00 am – 5:00 pm)

Designing for mobile

  • Part 1: Why mobile user experience matters
  • Part 2: What not to do and mobile myths
  • Part 3: Making it mobile (instead of just really small)
  • Part 4: Mobile capabilities and constraints
  • Part 5: Designing for touch, gestures, and small screens

A user-centered design process

  • Part 6: Basic design process
  • Part 7: Mobile value propositions
  • Part 8: Mobile scenarios
  • Part 9: Mobile personas

Making designs intuitive, simple, and delightful

  • Part 10: Make it intuitive
  • Part 11: Make it simple
  • Part 12: Make it look great
  • Part 13: Designing like Apple and Google

Day 2 (8:00 am – 5:00 pm)

Mobile guidelines

  • Part 14: Mobile web guidelines
  • Part 15: Native app guidelines

Putting it all together

  • Part 16: Mobile navigation patterns
  • Part 17: Mobile task flows
  • Part 18: Mobile content
  • Part 19: Screen design
  • Part 20: Scenario design challenge (2 hours)

Communicating design

  • Part 21: Effective sketches and prototypes

Evaluating designs and usability

  • Part 22: How to evaluate a UI
  • Part 23: Informal usability studies
  • Part 24: Giving and receiving feedback
  • Workshop review and wrap-up

 

Four-day virtual version

Day 1 (8:00 am – 3:00 pm)

  • Workshop introduction
  • Part 1: Why mobile user experience matters

Designing for mobile

  • Part 2: What not to do and mobile myths
  • Part 3: Making it mobile (instead of just really small)
  • Part 4: Mobile capabilities and constraints
  • Part 5: Designing for touch and small screens

A user-centered design process

  • Part 6: Basic design process
  • Part 7: Value propositions

Day 2 (8:00 am – 3:00 pm)

A user-centered design process (cont)

  • Part 8: Mobile scenarios
  • Part 9: Mobile personas
  • Part 10: Branding

Making designs intuitive

  • Part 11: UI is communication
  • Part 12: Make it intuitive
  • Part 13: Use the right control

Making designs simple, beautiful, and trustworthy

  • Part 14: Make it simple and focused

Day 3 (8:00 am – 3:00 pm)

Making designs simple, beautiful, and trustworthy (cont)

  • Part 15: Make it look great
  • Part 16: Make it trustworthy

Mobile guidelines

  • Part 17: Mobile web guidelines
  • Part 18: Native app guidelines
  • Part 19: Designing like Apple and Google

Putting it all together

  • Part 20: Intuitive tasks
  • Part 21: Task flows
  • Part 22: Screen designs

Workshop exercise

  • Part 23: Scenario design challenge (introduction)

Day 4 (8:00 am – 3:00 pm)

Communicating design

  • Part 24: Design communication techniques: sketches and prototypes

Workshop exercise

  • Part 25: Scenario design challenge (cont)

Evaluating designs and usability

  • Part 26: How to evaluate a UI
  • Part 27: Informal usability studies
  • Part 28: Giving and receiving feedback
  • Course review and wrap up

While there is no one right way to learn how to design a great mobile user experience, here’s our approach:

Top goals:
Learn how to design specifically for mobile devices and how mobile design is different—great mobile experiences are far more than just small desktop apps and sites. Learn an efficient, user centered design process to help you make good design decisions quickly and confidently. Learn how to make designs that are intuitive, simple, delightful, and easy to scan. Learn effective design teamwork and how to give and receive effective feedback.

Great mobile apps take full advantage of the mobile device to deliver the top mobile scenarios. They are optimized for mobile scenarios by focusing on doing “one thing” well, taking full advantage of the capabilities and constraints of mobile devices to do what they are uniquely great at. Well designed mobile apps feel simple because they don’t bother with features, settings, or details that users don’t care about.

Design process, avoiding the classic mistakes: Understand why smart people who are masters of technology create poor UI designs. Learn to avoid the classic mistakes that everyone tends to make. Having a clear understanding of why design goals are important and when they are worth doing.

Effective communication: Many design decisions ultimately boil down to communicating to your target users effectively. This is true for both interaction and visual design. The heart of the course is learning how to use the language of mobile UI to communicate to users in a way that’s concise, natural, and intuitive.

Users are people: We are interacting with people not robots, so it’s important to understand the human emotion and perception side of UX design. Issues like simplicity, personality, delight, trust, and performance must be part of the design equation. Many inexperienced designers overlook these important issues, and design purely from the mechanical point of view.

Practical: UX design is a practice, not a subjective art. UX design isn’t hard if you use the right tool for the job. You can do this! You will learn practical techniques that you can actually use on your project (no exercises use sticky notes!) And you’ll get straight answers to your questions. (No, it doesn’t depend!)

Audience: Software professionals who are inexperienced with UI design generally and mobile design specifically. None of our courses require any prior design training or experience, and we strive to achieve the above goals without getting too wonky. (If you can’t use it, we don’t discuss it!)

Where is UX Design Essentials for Mobile offered?

UX Design Essentials for Mobile is offered onsite only. Train your entire team at your location according to your schedule. Contact us for more information.

What is the cost?

$15,000 per team (for three days) or $10,000 (for two days), plus travel expenses. We offer a 25% discount to 501(c)(3) non-profit organizations.

Can we customize the class exercises?

If you choose, we will work with you to customize the class exercises to use your product. There’s no better way to satisfy your goals than to apply the course material directly to the problems you need to solve. At the end of the class, your team should have made many significant improvements and have a clear understanding of your remaining challenges and how to address them.

Who is the instructor?

All course material created and presented by Everett McKay.

How large are the classes?

Invite as many people as you like, up to a maximum of 20 participants.

What materials are provided?

All participants receive an electronic copy of the course materials in pdf format for their personal use. All participants who complete the class will receive a certificate of completion.

For more information and availability, please contact training@uxdesignedge.com.

“Everett’s UX Design Essentials for Mobile was a great introduction to mobile UX for many of our new hires. It stressed the fundamental practices of usability and user experience while layering in the best practice for mobile web and app development on the major platforms. The exercises were enjoyable and the discussions were very thought provoking. We highly recommend the UX Design Essentials for Mobile class.”

J Schwan, CEO and Founder, Solstice Mobile

“This is the most useful training course I have attended in the past decade. Everett has superior command of the subject matter and real-world experience to back it up.”

UX Design Essentials for Mobile student

“Thanks so much for the course. It was a great overview of the mobile space and just what I needed to get my head around the project I am working on.”

UX Design Essentials for Mobile student

 

 

For more information, please contact info@uxdesignedge.com

All Content Copyright © UX Design Edge