I was originally going to present a good interaction design interview question, but soon realized that my rationale for liking the question was as interesting as the question itself.
The key to success in any project is to hire the best talent you can. When it comes to evaluating interaction design skills, the interview questions used are often weak. How can you identify that best talent by asking poor interview questions?
Are you in the process of hiring a user experience designer? If so, check out Everett’s Guide to Interviewing and Hiring User Experience Designers. This guide will help you hire the right designer with the right skills.
Interviewers often ask what I call “edgy” design questions. You know, something that fills in the template “Design a <useless product> for a <target audience that isn’t you>.” “Design a spice rack for blind people” is a popular one of these, but the possibilities are endless:
As if Useless Japanese Inventions wasn’t comprehensive enough. I gave one of these to a candidate once and I’ve regretted it ever since. I’ve been on the receiving end of these a few times and honestly I’m not impressed. People seem to think these questions are cool and insightful. I find them neither.
Yes, I get it—these questions are about design thinking and process, and realizing that you aren’t the target user. Interviewers want to see candidates working the problem from the target user’s point of view and not designing for themselves, making assumptions, or jumping to solutions. Any candidate that starts off by thinking about possible solutions likely won’t pass the muster.
I think there are many problems with “edgy” design questions. Here’s some:
Yes, a skilled candidate could work around these problems. For example, a candidate might say “It’s not my experience that people with visual impairments would need or want such a product. Still, let’s apply the principle that everyone benefits from accessible design, so instead let’s design a spice rack that’s highly accessible to everyone.” That’s a much better design challenge—a product that might actually sell—but even so it’s more a demonstration of interviewing skills than design skills. I don’t think these interview questions aren’t good enough to deserve redemption.
The solution is simple: ask practical design questions that solve problems people actually have. Choose design problems that candidates have some familiarity with so that they can observe instead of speculate. Choose design problems that you have some familiarity with so that you can use common sense to distinguish good responses from BS. Score the results based on design skills demonstrated instead of interviewing skills required to diplomatically navigate around a poorly conceived question.
If you do only one thing: Make sure your design questions demonstrate design skills instead of interviewing skills. Allow for brilliance—have enough latitude so that insightful responses are recognized as such, even if completely unexpected. And make sure the question is engaging enough so that talented designers will want to work for you.
I’ll post my design question next week. I hope it lives up to my buildup.
I was asked the spice rack question in an interview and was totally (pardon the pun) blindsided. It was for a technical rather than a design position. As mentioned, I answered the question as asked. I didn’t think about research or practicality. It also made me think twice about the company.
Good article man. Reminds me of the question i got once while interviewing for a UX design job at Microsoft, “Design a shower for a billionaire, no limit on funding for the project, and you have no access to the user for research.” Naturally i began with brainstorming and insisted that if we didn’t at least get feedback from the user before construction it would be a pointless waste of his money.
Interesting article. Good guidelines for relevant and irrelevant questions, but it would have been helpful to include a couple of good questions rather than just the bad ones.
Joy, thanks for the feedback. I’d like to tackle good interview questions in a future post. In the meantime, I’d like to encourage everyone to post examples of good interview questions, especially your favorites. Also, feel free to post interview questions that you aren’t sure about. I’d be happy to critique them.
Totally agree about NOT using insane design questions. I am a software product manager and was recently asked in an interview to design sunglasses for babies. I asked a stack of questions and stated a long list of assumptions that would have to be validated about the user (the baby) the buyer (the parents probably), the seller, price point etc. I could tell from the interviewer’s body language that he was frustrated by all the things I said I would have to know about the user and buyer first. But in my mind that is the CORE of product design – understanding the user.
What would be much more useful and realistic is to do a walk through/critique of a section of the company’s real product – as this is in alignment with what the employee would actually be doing!
Hi Everett,
I really appreciate for sharing such wonderful information on designs.