Why “everybody is a designer”: The UX Design Skills Ladder

I started to write an article on how non-designers can get started in interaction design, but quickly realized that Tip 2, “Know where you are on the UX design skills ladder,” is worthy of its own post.

The UX Design Skills Ladder has several constituents:

  • The ability to recognize problems
  • The ability to identify solutions
  • The scope of design knowledge
  • The method for making decisions
  • The ability to give and receive feedback
  • The ability to persuade others

Here it is:

Level 0—”Everybody”

  • Can identify general, superficial problems with a design.
  • Thinks of design in terms of technology.
  • Believes “user centered design” means designing for the one’s mother, sibling, or spouse.
  • Gives vague, often harsh feedback, usually in terms of personal opinion or preference.
  • Offers feedback that is often inappropriately detailed, focused on minor visual details.
  • Is unaware of what they don’t know.

Level 1—Beginner designers

  • Can identify basic interaction and visual design problems.
  • Thinks of design in terms of technology and features.
  • Works with a single solution, rarely considers alternatives. Often that single solution is their first idea and they have trouble seeing beyond it.
  • Makes one-off decisions based on whatever “feels right.” Often “wings” it.
  • Offers feedback in terms of personal opinion or the behavior of other programs.
  • Can convince self that a design idea is good.

Level 2—Intermediate designers

  • Can identify many interaction and visual design problems. Aware of what makes a design good.
  • Thinks of design in terms of tasks.
  • Usually works with a single solution, but occasionally works with a few.
  • Makes decisions based on data, team feedback and consensus, and the problem at hand. Still often “wings” it.
  • Offers specific, actionable feedback at the appropriate level in terms of design concepts.
  • Can convince several people that a design idea is good.

Level 3—Advanced designers

  • Can identify subtle interaction and visual design problems. Has a strong appreciation for good design.
  • Thinks of designs in term of scenarios and personas.
  • Always works with many solutions before making a choice. Proposed solutions include standard approaches, simple solutions, and innovative alternatives that others would miss.
  • Makes decisions using a decision making framework and a holistic product vision. Often uses data to make decisions, but is willing and able to go beyond the data.
  • Offers specific, constructive, actionable feedback at the appropriate level in terms of design principles, guidelines, branding.
  • Can convince a team that a design idea is good. Experts can convince a team that a radical design idea is good.
  • Is completely in tune with what they don’t know.

Some observations

  • Level 0 Everybody has at least level 0 design skills, which is why “everybody is a designer.” Unfortunately, these skills are neither rare nor particularly valuable but people at this level are blissfully unaware of this fact. They often think their vague, unactionable feedback is brilliant. For example, they’ll say things like “My mom would never do that” or “I don’t care for that color red.” Brilliant! They also tend to be managers.
  • Level 1 Most people experienced with “design thinking” are at least at level 1.
  • Level 2 A surprising number of people are at this level, even designers with many years of experience.
  • Level 3 This level of design skills is fairly rare. Many people think that they are at this level but aren’t quite there yet. For example, I’ve noticed that many who think they are doing user-centered scenario-based design are really doing feature- or task-based design. (The difference? Check Design scenarios—and how thrilled users ruin them.)

Why this helps

Knowing the ladder will help you in a variety of ways:

  • It suggests a road map on how to improve your design skills.
  • It helps you understand other people’s design skills better so that you can work with them more effectively.
  • It helps you evaluate other people’s design skills for things like job interviews.

If you do only one thing: Know your UX Design Skills level and make a plan to get to the next level.

Next week, we’ll look at how non-designers can get started in interaction design.


Leave a Comment / What do you think?

5 Responses

  • Prajakta - January 25, 2011 at 11:39 am #
  • Hi there,

    Nice blog. I am transitioning to UX and this post came in handy for evaluating where I stand. I have a question regarding this point you mentioned –
    “Offers feedback that is often inappropriately detailed, focused on minor visual details.” for level 0 – Everybody is a designer.

    Though I also provide actionable feedback (based on design concepts, heuristics, etc), I have also focused on minor visual details (example: inconsistent use of fonts, buttons, etc) while performing UI testing at work. Why is focusing on minor visual details a sign of non-designer? Not everyone notices these small details. Also, so many good designers have pixel level perfection. Even they must be focusing on minor things. Just curious to know.


  • Everett McKay - January 25, 2011 at 12:44 pm #
  • Prajakta,

    Thanks for your feedback. You are right—this item needs some clarification.

    Generally, appropriate design feedback starts at a very high level early in the process (because the high-level issues are still easy to change and the details don’t matter yet), then becomes more detailed as you progress (because the details become relevant and high-level issues become difficult to change significantly).

    Beginners tend to not make this distinction and treat all issues equally early in the process, or they may focus on details because that’s all they understand. While normally this mistake isn’t a big problem, it can be destructive when that beginner happens to be an executive. In fact, one VP at Microsoft was notorious for latching onto details like wording and fonts, while ignoring the big picture issues that require executive-level attention such as strategy, usability, simplicity, value, and branding. Consequently, the things that really mattered where overlooked. Employees would prepare for these reviews to avoid getting his feedback.

    It is certainly true that having an eye for detail and the ability to give actionable feedback about detail are very important skills, so keep it up! My point is simply that more experienced designers focus their feedback on what’s important at the time. A healthy design process isn’t concerned with pixel perfection until the high-level issues have been addressed. Paper prototypes and tools like Balsamiq Mockups are great because they force people to focus on the right issues. By contrast, doing early design work in Photoshop is asking for trouble.

    Everett


  • Prajakta - January 25, 2011 at 11:09 pm #
  • Thanks for your response. You answered my question. :)
    I also found your example about VP in Microsoft interesting.


Links to this article

  • “Everybody is a designer” | The CX Rx - January 25, 2011 at 10:44 pm
  • [...] McKay’s blog post outlines the tiers of design skill, from those who think of design in terms of technology and using [...]


  • UI is communication « BIK Terminology— - August 19, 2011 at 11:46 am
  • [...] Get it? No? No problem: I designed it in Visual Studio myself, and I am a level 0 designer on Everett’s scale. So, there is nothing to get other than terminology on the form [...]


For more information, please contact info@uxdesignedge.com

All Content Copyright © UX Design Edge